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Rescue in the Dragon's Maze's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #58 | 2.583 | 2.583 |
Use of the Limitation | #63 | 2.250 | 2.250 |
Overall | #70 | 2.208 | 2.208 |
Enjoyment | #73 | 2.000 | 2.000 |
Presentation | #76 | 2.000 | 2.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Game made solo by Javier Cantizani, credits included in the game description
Software used
Godot 4.2 and Aseprite
Use of the limitation
I have introduced the game's limitation as the player's own greed, which will cause them to lose the game
Cookies eaten
a lot of delicious cookies
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Comments
Nice style and maze design. Especially liked the design of the knight.
Solid game, it felt very polished and the core idea of navigating the maze was plenty of fun. I wish you had leaned a little harder into the greed aspect, perhaps making the dragon chase you faster the more gold you had or something similar. But otherwise great job!
Cool concept and execution! I thought being chased was quite enjoyable and fun, haha. Good job!
Thanks, I would have liked more time to balance the difficulty and for It to not be so random
Cool game! The sprites are awesome for the 3 characters. Enjoyed the gameplay, would like to see it expanded!
But then..??
It was just a little unexpected when I get eaten by the dragon, it's a green game over screen, but if I get the princess, it's a red 'victory' screen. But then... what happened to her? I'm curious why I wasn't able to saver her and had to start another maze.
I liked the idea of the maze chaser mechanic! Nice job I appreciated how every level was procedurally generated.
Yooo, really cool concept...I love the sprites you made lol
There is room to grow.