Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

VANQUISH THEMView game page

They crave your soul. They crave the demon inside you. VANQUISH THEM.
Add to collection

Play game

VANQUISH THEM's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#183.6253.625
Concept#223.7503.750
Overall#353.3443.344
Presentation#523.2503.250
Use of the Limitation#652.7502.750

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
2 members, Antisonon (https://antisonon.carrd.co/) and TankTheta (https://twitter.com/RealTankTheta)

Software used
GameMaker Studio 2

Use of the limitation
The player is corrupted by darkness, and has a Demon Meter that fills up whenever the strong attack is used. Light is the way because if the Demon Meter reaches 100% during play it's game over.

Cookies eaten
There were no cookies, but I ate a whole bunch of bananas for dinner and paid the price for it.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

This one is really interesting.

Using the limit is really good or ironic in this case because its Light but the whole mechanic is revolved around the player being corrupted. Also, you should add barriers or something to keep the player in the rooms so that they can engage with the combat.  

Submitted(+1)

Short and fun, creative use of the light limitation

Submitted(+2)

Ooh this one is really interesting, I always like the concept of selling your soul for power.

I do think sticking to the limitation this time is actually limiting your game!

Having the Demon Meter immediately game over you is a real shame, because I think there’s a lot of potential in having both playstyles? Like, imagine if you could still have a really high demon level, but instead of immediately dying, you can just get one-shot! So it’s more of a high risk and reward rather than risk (game over) vs only use the normal attack.

I also think the demon meter is way too strong for how much curse you inflict upon yourself. I did a playthrough where I only used the right click attack and won the game with a lot of demon meter left to spare. It also one-shot a lot of enemies, if that’s what you intended.

Some things I did like were the varied enemy designs! The animations were neat, I like that you had the skeleton’s melee attacks visually distinct.

One thing I can really appreciate is the absolute clarity of your levels. I can see where the enemies are, what projectiles are going where. It’s sososo important that this is clear to the player (unless intended by the designer) in this kind of game. I love how readable this game is! One veeery small thing is I had trouble knowing where to go after the one spiral enemy in the big room, but that could be fixed easily with a compass/background decorations/etc.

Fun game!

Developer (1 edit)

Yeah the demon meter was something we didn't really get to balance out, since we were so tight on time (game was submitted real late, due to some issues trying to get the link and all that)
I toned it for the sake of being completable, but I wanted the demon meter to be more ruthless. And we kinda thought we'd have a bit more time to add a boss that would of pushed it's use alot. Though I do really like the suggestions, since it makes the demon meter feel more like "living on the edge" rather than "instant doom"
Though if you saw my other game I was working on, you'd know I rather enjoy the feeling of "A curse to die" quite a bit.  Though that one is more long form.

Anyway,  yeah enemies basically die in one hit because I didn't get enough time to actually buff enemy health. Which caused some enemies that really needed more to basically be glass cannons.  Though it was meant to be extremely strong to incentivize use, especially with it's more unique wall piercing utility. (I wanted to make the player less fearful at the start, increase that confidence so they don't get scared away from using it straight up.  But tweaks needed to be made)

Anyway, the animations and level design are all on Mallvmo this time around.  So I won't speak on that.
Thanks for checking our game out.

Submitted(+1)

A lot of fun! I love the little voice in the beginning that's like "vAnqUish thEm" 
The metal music is very fitting too! Great Job!

Submitted(+1)

i liked the concept!! but i didnt rlly catch the limitation in the game :o had fun tho, great job! 

Submitted(+1)

I love the concept for the game and the way you interpreted the limitation, I can see this being taken further in to a full game. The aesthetic of the characters and gameplay kind of reminds me of vampire survivors in a way. The only criticism I have is that the movement is stopped every time you attack. I would've preferred a more bullet hell style experience w/ run and gun. Great work!