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Seaside Watch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #71 | 2.600 | 2.600 |
Concept | #78 | 2.600 | 2.600 |
Use of the Limitation | #81 | 2.500 | 2.500 |
Overall | #82 | 2.375 | 2.375 |
Enjoyment | #92 | 1.800 | 1.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Kyle Grenier - Programming, Albert Lin - Programming, Dylan Loe - Programming, Gillian Cornwall - Modeling, Shawn Rogers - Modeling, Jonathan Hsun- Audio
Software used
Unity, Blender, Adobe Illustrator, Ableton
Use of the limitation
Ship movement is restricted to a grid layout
Cookies eaten
28
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Comments
Honestly, I did not get what the game expected me to do. I was a great fan of the art and the MUSIC RADIO was so great. The music was my absolute favourite.
But I did not get what the game was all about. Tried to interact with the grid-radar, tried to press buttons but nothing happened.
Neat stuff. The concept is cool but there seem to be some problems with the obstacles in the grid. When you place an arrow next to one of the bergs sometimes they get attached and are placed in the cell where the arrow is pointing at. Not sure if it is a bug or if you are supposed to somehow make a path for the ships that way by relocating bergs. Managed to get 6 ships to their destination though that is pretty good I think.
Very good game. Well done.
This game intrigues me - I am not really sure what to do, but I want to find out. Fells more like a murder mystery than anything else to me :)
The game is so beautiful!! Loved the 3D models and mainly the radio system. It is just a bit confusing to understand what you have to do in game.