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Xenotoxin's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #54 | 2.530 | 3.200 |
Concept | #57 | 2.530 | 3.200 |
Overall | #58 | 2.332 | 2.950 |
Enjoyment | #59 | 2.055 | 2.600 |
Use of the Limitation | #60 | 2.214 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
the nameless dev (me)
Software used
Blender and Godot
Use of the limitation
Instead of saving others, you're only interested in saving yourself.
Cookies eaten
no cookies were harmed in the making of this game
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Comments
nice and concise game good music the game feels a like it needs a tutorial (i know you mentioned that you didn't have time for one) also pretty short and i maybe suggest adding a final fight to spice up the game and possibly a roll/block to dodge enemies' attacks if you feel it fits your vision liked the idea of containers (maybe add upgrades in them) but nonetheless good submission i couldn't make a 3d game if you gave a month really good what you did in 3 days
I couldn't get past the first room... As soon as the monster at the bottom of the room got to me, I couldn't get away and died miserably. I tried to avoid them, but got blocked by the door and died miserably. It's too bad because your game has such a good atmosphere! And I really liked the monster hidden behind the pillar in the first room, it works really well. Maybe not in the first room though, two enemies at the same time when you don't know how to play is such a hard obstacle!
Short, but well made. The tone sticks with the player, in a big parts thanks to the music and enemy design (both sound and visual).
The mechanics are explained well on the game page, pity there isn't a How To Play inside the game.
Funnily enough, because of this I have tried to finish the game almost pacifist-style, without ever attacking, because I didn't know I could attack (or heal myself, for that matter). I've managed to almost get to the last room that way.