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A jam submission

CORIView game page

Submitted by JullySaw (@JullySaw), Nick
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CORI's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#2592.3092.667
Concept#3042.1652.500
Overall#3081.9122.208
Enjoyment#3281.7322.000
Use of the Limitation#3381.4431.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Art: @JullySaw and Nick, Programming: Patrick and Nick, Sound Effects: Patrick and @Shumaydon

Software used
Aseprite, unity, clip studio paint

Use of the limitation
The main character was the one that washed all the colors away, but it was also the one that brought it back

Cookies eaten
3 packs

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Comments

Submitted(+1)

The art work was decent and really nice concept! The movements were a bit hard to control mainly because of the camera, it was hard locked on player so it followed the jump too and didn't show what's in front.
The overall idea was nice and the recolor was pretty cool!

Developer

Thank you so much for your feedback! ~

It was a pretty hard work and it pays off with comments like yours <3

Well, we ran into quite the amount of setbacks due to the challenge of making a platformer and it was only three days, so I totally understand your point

We'll take that in consideration for the next challenge and we sure hope to see you there again ;)

Submitted(+2)

Really cute implementation of the color theme (and cutscene!), and so cool to see the painting regain its colors during the game!

The gameplay did feel more lacking though. Maybe new colors would unlock new types of blocks to jump on? Its understandable however you can't perfect everything with such a short deadline!

Developer(+1)

Thank you for your feedback! The only problem we had was that it took 2 days to complete the background, so we couldn't add any more levels, so it was a short game. 

I didn't like my work as environmental designer, (it's my first time with pixel art) I think the tiles should be better too. 

Submitted(+2)

Neat platformer!

I feel like the camera sometimes hid where I wanted to jump to and had some issues with jumping off canvases (the jump didn't seem to trigger if I was above a transparent pixel of the canvas' hitbox). It made it a bit harder to complete.

It was very cool to slowly see the background regain its colors, though! Made me want to continue playing to get the image in full color.

Developer(+2)

Thank you for your feedback! It was our first game so we had a few problems controlling the camera.. (I really don't know what to say about the jumping or the ghost pixel haha)