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The Apprentice Painter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #312 | 2.041 | 3.333 |
Presentation | #349 | 1.429 | 2.333 |
Overall | #358 | 1.429 | 2.333 |
Use of the Limitation | #362 | 1.225 | 2.000 |
Enjoyment | #380 | 1.021 | 1.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
We worked exactly in six Members, ( mentioned in the credits of the game), 1. Zen-San, 2. Leoloz100 , 3. Kemono_BAT_4, 4. Wise Goat, 5. Aliport04, 6. Potciko
Software used
1. Unity Engine (Game development); 2. Photoshop CC (Assets designed); MuseCore (Music / effect sound)
Use of the limitation
We found interesting the idea to implements our player, from another reality, as an enemy
Cookies eaten
It depends, someone have eaten more and drunk more than other members, but generally we needed a lot of resources to work well and in an efficiently way
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Comments
Hi, I know I'm into the developers team for this game, but I were on vacation and tried it now.
Like someone said in the comments, I love the concept of the game but the gameplay mechanics are too raw and repetitive: you always have to color only the same bridge and there's few color combination. Also, the difficulty of the levels doesn't increase at all and keep playing it could be tiring. Furthermore the envirorment is always the same.
Another thing for the game: I would add an option panel to adjust the resolution because my laptop screen have a standard resolution (1920x1080) with a non-standard size (it's like "cropped" a little on the bottom because...I don't know, maybe design. But I need to set a 1920x1080 with "window without borders" instead of "fullscreen" on other games like "Assassin's Creed Syndicate") and the game is cropped at the button (I barely see the arrows to play the dialogue).
I know this comment is strict and says negative things for 95% of the time, but I think this is the most effective way to improve our game and our abilities. I really appreciate the hard work the team have (and will) done, expecially because for most of them is the first time doing an entire videogame from zero.
Picking colours from the level is a cool concept, though I'd have liked to see some variation in environment. All the levels being in the same place made the gameplay a bit more limiting. Also, other than the evil version messing up the colours, the difficulty quickly flattened and didn't really change at all, which made me get a bit tired of the mechanics.
Speaking of the evil version, the colour switching is an interesting idea, but the fact that they cycle meant that I spent most of the time just waiting for the colour to go back to what I need it, which made those sections seem more tedious to me than menacing. (Also ran into some bugs there, where the colour on the screen doesn't seem to match the colour I pick from it.)
I would have liked to see this mechanic potentially combined with other mechanics to extend the amount of time it can remain interesting. I think there's good avenues you could get to with this as a core mechanic, but the gameplay here felt like it was missing something?
Anyway, overall an interesting concept that just needed a little bit of something more to make it really shine.
Hi,
Thanks very much for the feedback, we are happy to read you found it cool as concept, and some ideas.
In the original idea we said about the mechanics to make some animation about the changing level ( unluckily we didn't added them ), and about the enemy, even this the concept was that he can change just some items for time, and then when he change other items the previous turn again to normal colors.
Thanks again for the ideas to improve the game😊.
GBG
Interesting concept! Taking colors from your environment to use as a power is quite unique!
I did struggle a bit with the controls at first - took me a while to figure out I had to press on the arrows in the dialogue to continue, and that I had to click on the circle to use the color I created.
I do enjoy the story that you've created! Would've liked to see it play out, but a game jam is a game jam for a reason!
Hi,
Thanks very much for the feedback, we are happy to read you found it interesting and a quite unique game mechanics.
We are planning to continue to improve this game, so we can implement even your suggestions (maybe we can add the key to continue the dialogue, and even a key or something else to create the bridge).
Thanks again.
GBG