its quite a nice idea but there are a few issues that are simply too big to ignore. maybe my pc is just a potatoe but after a little bit the game started seriously lagging for me. while the game was quite fun and intersting it feels somewhat unfolished in the gameplay department. that being said it is a very origional idea and the selecting people to do things mechanic is one i really like and the slow down mechanic is a nice touch. the art is quite nice and certainly a lot better than in any games i make. a few nit picks is the main menue not having an exit button and the one time that the pathfinding got stuck during my playthrough. also the music gets insuferable. i know i can just turn my sound off so its a mute point but still. overall while i cant say that i particularly enjoyed playing the game i can apreciate the systems built for the game and the concepts behind them. i think that that idea has a lot of potential and perhaps im just not the right audience for the game. i know that making games optimised is completely out of the scope of a game jam so i dont blame you for the game being laggy on my old ass pc. overall you had a very good idea some very intersting gameplay systems but as the game is it seems somewhat unrefined. which makes sense considering you had 3 days. good entry.
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Zombie Mansion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #106 | 2.619 | 4.000 |
Enjoyment | #127 | 2.182 | 3.333 |
Overall | #137 | 2.291 | 3.500 |
Concept | #140 | 2.400 | 3.667 |
Presentation | #155 | 1.964 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
2 - Imixari, Veiq
Software used
Unity
Use of the limitation
You can't win, only lose with the highest score.
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like 5
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