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A jam submission

Path Of The BanishedView game page

Submitted by Hiraeth Games (@GamesHiraeth) — 22 hours, 25 minutes before the deadline
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Path Of The Banished's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#862.7782.778
Concept#952.8892.889
Overall#1052.6942.694
Enjoyment#1112.4442.444
Presentation#1152.6672.667

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Just me, I reused somes stuff from other project that other people made so these are there names. Lemon Pokle, Bucket and Alorah

Software used
Unity and Blender.

Use of the limitation
The game is endless and you get worse as you go on. This makes so the you will loose.

Cookies eaten
4

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Comments

Submitted(+1)

This was really interesting! The art an aesthetics were extremely well done in such a short timeframe. The sacrifice theme was prevalent throughout and the game had a wonderfully creepy tone. Well done!

Developer

Thanks a lot! The aesthetics are my favorite part too.

Submitted(+1)

Playing this submission was INCREDIBLE, though the assets and appearance may be relatively simple, and the gameplay is super straightforward. Give yourself a pat on the back and a nice dinner, I loved the atmosphere with all the strange enemies and especially was intrigued by the section of the game where it's mainly pitch black with some lights, really gets you engulfed in the thrill this game provides.

I do like the endless nature of the game so the player eventually fails, but the only issue I noticed while playing was the sacrifices or choices you get after getting to the end I didn't notice that they changed much,  now this could be a case that I was consumed by thrill on each play-through OR I just haven't gotten far enough in to notice the changes from my choices.

Overall, tremendous work on the game, the sounds the visuals, and I can't forget to mention that the animations through the camera, opening scene & the animation after choosing a sacrifice, were amazing. I wish you the best on any future projects you plan to build, or jams you enter.

Developer

Well, thanks for the in-depth comment. First, thank you for all the complements. Second, you're comment on the games sacrifices not feeling meaningful. It really depends on what sacrifices you took, some have a lot bigger impact then others. Thanks again for the complements on the gameplay, that was the part I was the most worried about.

Submitted(+1)

Nice game! the concept is really good, if you allow me to comment, the jump is a bit weird, with very little gravity and the attack a bit slow. You could try to put a fog so that the path and the enemies are not so clear and it would give more atmosphere, even so a good game, congratulations!

Submitted(+1)

Nice game! Enjoyed enemy design and creepy aesthetics, especially on the second level!

Submitted(+1)

Cool game! Nice work