Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Ribbiting GameplayView game page

Jump as far as you can before time runs out
Submitted by TornadoOfSoup — 1 hour, 19 minutes before the deadline
Add to collection

Play game

Ribbiting Gameplay's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#2281.8713.500
Presentation#2521.6043.000
Concept#2671.6043.000
Overall#2711.4702.750
Enjoyment#2910.8021.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
TornadoOfSoup, belowaveragemem

Software used
Unity, paint.net

Use of the limitation
The player must manage the timer by staying in the air as much as possible, and when the time runs out, the game is over.

Cookies eaten
Zero, unfortunately

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

 I like your use of the limation, keeping the frog in the air was a nice challenge.

Submitted(+1)

Also, couldn't play it. I got a message "Unable to parse Build/Web.framework.js.br! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: br" present. Check browser Console and Devtools Network tab to debug."

Developer

Yeah I noticed that, I should've taken down the web version yesterday. Thanks for the advice, and I think the web version should be working now! If there are any issues with the web version though, I recommend just downloading the Windows version below.

Submitted(+1)

I can't seem to play it! I had a similar issue when publishing unity to webGL - I found that I had to disable the compression setting:

Though it could just be on my end!

Developer (1 edit)

Thanks for the suggestion! I think I've fixed it, but for now the Windows downloadable version seems to be the more stable way to play.