Very clever concept, it looks the same, but the pillars and holes come from everywhere! The ol' bait and switch.
You kept it simple but executed it well.
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #83 | 2.683 | 3.600 |
Overall | #119 | 2.273 | 3.050 |
Concept | #122 | 2.236 | 3.000 |
Enjoyment | #123 | 2.087 | 2.800 |
Presentation | #129 | 2.087 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Only one person
Software used
Unreal Engine 5
Use of the limitation
There are a number of levels in this game, some are very similar (some would say almost the same), the player thinks he is on a new level but very quickly learns that each level is different. That way, every time the game is over, the player starts on a whole new level.
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Very clever concept, it looks the same, but the pillars and holes come from everywhere! The ol' bait and switch.
You kept it simple but executed it well.
Its such fun! Almost like a reflexive maze! and the way it changes every time in such interesting ways. Would love to know how you did that?!
Seems pretty cool, I like how some of the levels look similar initially, and you have to figure out which one you're actually in
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