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A jam submission

Sundown ShowdownView game page

A duel on precarious ground
Submitted by JimBorne — 3 hours, 21 minutes before the deadline
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Sundown Showdown's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#662.6672.667
Use of the Limitation#752.0832.083
Overall#812.1462.146
Presentation#912.0002.000
Enjoyment#931.8331.833

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
JimBorne

Software used
Unity, Photoshop

Use of the limitation
Both the amount of platforms and health is limited. Originally I planned to have the platforms take damage from either player attacks or time and eventually crumble but due to time and massive pathing issues i didn't implement that.

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Comments

Submitted

Cool fighting game! With some more work on sound design it would make for a really fun game, great job!

Submitted

The concept of a battle in platforms scenario it’s really cool. With a few sound additions (no much work), some juiciy particles,… it could be improved a lot easily. Good one!

Submitted

I like the concept but it's very fast

Submitted

I like your idea but it seems like the game is very fast and hard to control. Overall your game is very potential.

Submitted

Pretty cool idea. I wish there was some sound effects and the controls could be improved on. I see a lot of potential!

Submitted

Don't really understand how it uses the limitation , but it's pretty fun

Submitted

I like the tiny characters a lot! Good use of pixel art.

The gameplay is incredibly fast and there's not clear feedback that tells you where your attack hitbox is, or whether or not you've actually parried / hit the enemy which threw me off a little :(

Not bad though, it's like super smash bros on crack!