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Wave Breaker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #24 | 3.556 | 3.556 |
Overall | #33 | 3.167 | 3.167 |
Presentation | #41 | 3.222 | 3.222 |
Concept | #41 | 3.222 | 3.222 |
Enjoyment | #55 | 2.667 | 2.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Aloehart
Software used
Pico-8
Use of the limitation
The number of balls is finite and that's the core mechanic of the game
Cookies eaten
3
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Comments
The sound design in this game really helped elevate the satisfaction of playing. Loved the artstyle aswell!
It feels a bit too easy since you can get pretty far just by standing still but I liked the idea of a multilevel breakout with finite balls. The bouncing also felt really satisfying.
Not a bad entry. The early game is a little bit underwhelming as it's easiest to just stand still. Got to stage 10 that way. Other than that it's an interesting take on breakout