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A jam submission

Cinder CycleView game page

Use only one control at a time to puzzle through this fiery game.
Submitted by AndreiDonEsq, imN0oB, gogiotheman, Andivilnoiu, chovull, IlincaSararu โ€” 3 hours, 26 minutes before the deadline
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Cinder Cycle's itch.io page

Results

CriteriaRankScore*Raw Score
Sound/Music#912.0003.000
Graphics/Visuals#1191.8332.750
Overall#1251.7502.625
Theme Interpretation#1271.6672.500
Gameplay/Fun#1321.5002.250

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit into the theme?
You only get one control to use at a time. But, before every level, you will select the pool of controls from a shop - be careful, though! Any controls not currently available will be executed in sequence, from time to time. Hope you are not near any wet ground!
You will also get to use only one bodypart at a time. Thought you would just be able to move without your legs, instead of being stuck in one place? How could you pull a lever without your hand? How about destroy obstacles without your sword-arm?
W, A, S OR D to move. Remember you need the right body parts to move...
Beware - your unnequiped actions happen in sequence - make sure you don't go somewhere you shouldn't be!

What premade assets did you use if any?
No premade assets - music, art, code from scratch

What are the Discord usernames of everyone on your team?
shepherdoftheswolybible, cataliciu, georgegogioman, ilinca3347, andivilnoiu, chovull

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Comments

Submitted

Really nice idea to fit the theme and good game! Liked the separation of the limbs for the usage of the cards, but wished there was a shortcut to switch between them (or maybe there is and I missed it). Did not read the instructions first and got caught very off guard by the unnequipped actions, but now it makes sense :D

Submitted(+1)

what a great game! I really like the ideas, idk if it fits the theme well fully? just cause while yes I do have one, i can always go back to it, but thats just me. I also wish there was a way to fully see the level, that'd be nice! I know I can preview but i tried everything and couldn't move around?

One last issue is sometime my guy just- moves into death? I assume this is when you have no moves at all but I thought it was a bug, I think it should be communicated more if the player has no moves left (if this is the case for it) like maybe the guy dies and loses his flames, or shivers and turns icy, just another way to directly tell the player "hey you ran out of moves, try the shop again!"

otherwise I really like the idea, concept, the fact you choose which cards, can can preview the level (somewhat) and the art is sick! I really hope your team expands on this, i'd love a full game of this with more cards, levels, even characters and body modes! 

overall great work!

Developer(+1)

Thanks a lot for the feedback & insight! 

While it's not communicated (could've definitely benefited from more time to do a tutorial haha) the actions that are not active happen in sequence every few seconds, so you need to track those as well - perhaps not equip legs when you don't want to get moved, etc

Epic gameplay! 

Good job creators! ๐ŸŒž