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One Soul, One Cat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Interpretation | #73 | 2.667 | 4.000 |
Sound/Music | #106 | 1.667 | 2.500 |
Gameplay/Fun | #110 | 2.000 | 3.000 |
Overall | #114 | 1.958 | 2.938 |
Graphics/Visuals | #130 | 1.500 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit into the theme?
In One Soul, One Cat, the player must choose only once which mechanic to unlock to overcome the roomβs obstacle: jump, grab, shoot, or sprint. The choice is permanent you only get one.
What premade assets did you use if any?
Assets / Content Credits:
3D Kitchen Models (Toony Kitchen Models)
By Sigung Studio
Available at: https://sigunstudio.itch.io/toony-kitchen-models
Icon Pack (450 Game Icon Ultimate Pack)
By Sungraphica
Available at: https://sungraphica.itch.io/450-game-icon-ultimate-pack
License for Visual Assets
Some assets are licensed under:
Creative Commons Attribution 4.0 International (CC BY 4.0)
Sound Effect: empty-gun-failure-to-fire-trigger-pull-3
By CosmicEmbers
Available at: https://freesound.org/s/387484/
License: Attribution 3.0 (CC BY 3.0)
What are the Discord usernames of everyone on your team?
uuKeven#4824
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Comments
Nice puzzle game overall, although I got kinda stuck at some point and did not find the ending of the level sadly, but probably just oversaw something.
REALLY NEAT AND UNIQUE GAME! love the use of the theme! though I wish there was more levels to use specific ones, it felt like sprint and gun was not used well or at all
also sometimes when I touch a object with physics it just- flies away, it is really funny though
also that last level is evil XD but I did it!
dunno why you can just walk off the steps but hey cool! overall I really think with some more puzzles, maybe some fun bits of parkour and more music it's be an awesome game! right now its short and sweet! great work!
Thank you very much for your feedback! I'll definitely work on fixing some things and improving the levels, haha. Actually, in the last level I overdid it a bit, but I'll improve that. Thanks for the support, I hope to see you here again.
It was hard to understand the last level I thought the door was not passable. It can be great puzzle game if you work on it.
Thanks for the feedback! Indeed the last phase is a more difficult level of learning. Thank you and I hope to see you here again.
Game Controls
SPACE β Jump
E β Interact / Hold item
Left Mouse Button β Also used to hold item
Q β Open mechanic selection menu
SHIFT β Sprint
R β Reset level