Great concept!
If I can leave some feedback, you have a nice easy to understand concept and theme. Although once you start on the gameplay, it's a bit difficult to correlate the many text elements written on the page with the right or wrong answer system, sometimes feeling like it doesn't matter whether I read them or not and it's sort of a 50/50 guess as to which set of good and bad things will net a wrong point.
Potentially some explanation at the start would help, and or an option to bring the page up to the front of the screen which would then give some incite as to the wrongs and rights of the person you are dealing with.
Lastly in games like this, you typically want a large variety of blatantly obvious answers to give the player some confidence, then you sprinkle in difficult decisions to mix the gameplay and keep the player on there toes. Possibly giving them easy options at first, and gradually adding harder choices.
I do love 2.5D art styles and think the effects in the doorways was a great touch, keep up on the game dev journey :D
(Also feel free to leave feedback on my jam page I'd love to hear your thoughts)
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