Play Alien
Time Rush's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #23 | 2.795 | 3.125 |
Use of theme | #29 | 2.460 | 2.750 |
Use of prerequisite | #33 | 2.124 | 2.375 |
Overall | #36 | 2.516 | 2.813 |
Enjoyment | #37 | 2.683 | 3.000 |
Presentation | #39 | 2.683 | 3.000 |
Concept | #45 | 2.348 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I liked the presentation. Would be cool if your highscore was saved
i had this on my list, just was short in time and skills. Glad you liked it :D
Very sweet and simple. Seeing as the ability to slow time is unlimited, it's more practical to use it the entire time as it's much easier than playing without, so I'd reccommend either a limit or some stronger incentive to switch back and forth.
Thanks, I was thinking about setting a limit but I wanted the player to have control, but I guess I could increase a bit more difficulty in slow mode.
( I losing in slow mode even lol)
I like the game and the controls! Would definitely recommend giving the user a bigger reason not to use the Slow ability, as I ended up using it pretty much the whole time lol
Thanks, will make it a bit harder so the user won't even think about using slow mode 😈
Someone in this city must really hate ambulances :D Cool first game, consider putting some kind of "stamina" or some other limitation on the time slowing ability :) Also nice guitar melody!
Happy to hear that you liked the guitar :3, I was thinking of a limitation but it seemed a restricting for the player, wanted to force them using normal mode by obstacles (didn't seem to work rn T-T)
Fun often comes from working around restrictions! :) the extra spawning obstacles aren't much of a danger since we can avoid them easily with the slow time
Agreed, i will try to make a update to this and implement all the feedback