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Abyss(Demo)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Metroidvania | #4 | 4.000 | 4.000 |
Enjoyment | #7 | 3.250 | 3.250 |
Audio | #8 | 3.500 | 3.500 |
Overall | #10 | 3.300 | 3.300 |
Execution | #11 | 3.000 | 3.000 |
Visuals | #14 | 2.750 | 2.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team/Developer
16bitblues,kev,black_fira
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Comments
The menu page is simple but nice, I like the character but I think the animation is a bit slow, and the controlling is a little bit hard, but the game has potential..
Thanks for the feedback I'll take into consideration.
The exploration aspect of the game is its strong point for me. The character's sprite and animations are also very appealing. I found controlling the character to feel a little clunky, and combat was unsatisfying since the sword attack is so slow and you can't move while swinging.
I like the atmosphere and I think that with some storytelling and worldbuilding, this prototype sets the foundation for what could be a great game.
Nice addition, Was set aback initially with the super pixelated closeup but i got used to it, I concer with Straz the desktop version is much better as all of you ui is displayed and its not super filtered like on the web version, overall great prototype look forward to seeing how it develops over time
The web version was quite odd, so I opted for the desktop version, which was absolutely worth it. The game itself is very enjoyable, and the player's art is appealing. However, the majority of the level design consists of a solid color that isn't attractive and doesn't blend well with the rest. The audio and controls are satisfactory, but the health, mana, and stamina UI is poorly designed and doesn't integrate well with the bottom UI.
Thank you i found your feedback useful, I'll take it into consideration.