The game feels nice, but I dropped it because of too much need in oxygen and it kinda breaks concept of exploration. In general I liked the style and variations of mechanics. I feel like developers love their project and tried to make a good product. Probably will follow updates and hope you will finish temple or whatever it is where npc are, reduce need in oxygen, tell little bit more directions, and fix bug with endless dialog.
Play game
Undertow's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #14 | 2.800 | 2.800 |
Visuals | #17 | 3.000 | 3.000 |
Metroidvania | #18 | 2.800 | 2.800 |
Overall | #20 | 2.640 | 2.640 |
Enjoyment | #22 | 2.400 | 2.400 |
Execution | #26 | 2.200 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team/Developer
AndreiOlinic, BlobOfAwe, CrackedDome, DivFord, Falass, OrigamiNosferatu, RoryButlerMusic, UV Phoenix
Leave a comment
Log in with itch.io to leave a comment.