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A jam submission

Cerntain DisasterView game page

Radiation has created a blackhole under the LHC. Can you find your way to destroy it? (Metroidvania Month 12)
Submitted by MPStudios-Old (@MetaphysicsStud) — 6 days, 16 hours before the deadline
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Cerntain Disaster's itch.io page

Results

CriteriaRankScore*Raw Score
Story#23.5563.556
Enjoyement#63.2223.222
Graphics#73.6673.667
Overall#83.2443.244
Audio#123.1113.111
Gameplay#142.6672.667

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Godot

Team/Developer
Myself

Reference info
Twitter: @MetaphysicsStud

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Comments

Submitted

I liked a lot about this game, but ran into a few bugs that really hurt the experience. I'm on Windows 10, not sure if that has anything to do with it. I haven't finished it yet but I will consider getting back to it later.

I liked the option to switch the palette in the menu. I don't like the gameboy-style palettes, so it was very nice to see. The graphics were pretty good all around. I also liked the fade effect in the menu.

The conveyors were buggy. If you get on at a certain point (too far to one of the sides I think) you moved very slowly and then fell off when reaching the end. There is also a glitch where the level flickers between 1 and 2. I had it constantly while playing.

The most major glitch was that you can freeze the game when saving. If you press the confirm button too early, the game freezes and doesn't accept any input. It's not the application that's frozen, you can still close it normally, but you have to shut down the game. It was a real downer to lose my progress because of that. There was some unpredicatable behavior at other times with the dialog too. If you clicked too early at other times it would restart the dialog. I suggest letting the player advance the dialog more quickly with the confirm button since so many games do that & people are used to it.

There were also a couple design things I didn't like. There's at least one part where you can go up into the next screen and immediately hit an enemy that you couldn't see. Also, it was too easy to fall off a cliff. Just walking next to a cliff would lead to accidental falls since the tolerance was so low.

Hopefully you can figure out how to fix the save glitch because it's a big problem, but nothing else was really that much of a problem.

Developer(+1)

Thanks! I'm glad you liked it! I didn't get a chance to really fully try it out on Windows (I use a Linux Machine) or Mac, so it's possible that there are bugs due to that. I agree with you on the GameBoy palette depending on who makes it, so I tended to swap the palette a lot when I was making the game. I wanted to put in my own custom one, but didn't get a chance. The fade effect was something I was proud of. It was actually simple - basically, it's just a screen-sized sheet with each version having a certain dithering percentage covered. 

The conveyors are definitely a known issue. I wish I had fixed it. As for the 1 and 2 flickering, that's not actually a glitch. That was intentional. It was meant to be like a geiger counter but wasn't sure how well that came across. (Geiger counters will actually fluctuate a lot around a given central value.)

As for all the other bugs you mentioned, I had actually caught most of these myself but didn't get a chance to fix them. I had to rush a lot at the end due to a vacation in the middle of the month and work preventing me from using the last few days. I might have to back and polish this game into a completed form. I have too many projects I want to work on and so little time, but hopefully I can go back and polish this up as well as another former project I did.

I'm glad you enjoyed it overall though and really appreciate the thorough feedback!

HostSubmitted(+1)

The vibes I'm getting from this lol. Graphics were nice and blended together well overall. The music was a bit repetitive but it didn't bother me too much. Played on Windows and didn't encounter any major issues. 

Developer

Thanks I appreciate it! Despite playing guitar and having been in band growing up, I have no ability for musical composition, so music is always a last minute slap-on for me with music I tend to borrow. I'm glad you didn't run into any issues and enjoyed it!

Submitted(+1)

the presentation is good

nice polished game overall

played it on windows and it freezes if i skip through the dialog too fast at a checkpoint

there were a couple times the conveyors would sometimes move really slowly and cause you to fall down when you reached the end

there were times the game loop felt repetitive even when carrying different abilities.  the ideas in this game  were interesting but also felt a bit under utilized. the puzzles were straight forward 

good job though, the map was sizable and the game is really complete

Developer

Thanks. I had the same issue with the dialogue on Linux. It was a bug I knew about but didn't bother to fix. I will fix it in updated versions. I did notice that with the conveyor belts. I ignored a lot of bugs due to missing a week of the jam time due to a family vacation (so worth it though). I did force myself to rush it a lot by the end with the puzzles. I had hoped to make more elaborate puzzles with the abilities but ran out of time. Hopefully, I can make it even better in a DX remake if I get the time. 

Submitted(+1)

There is some really good game design here. Right from the start, showing the player the crystal they have to hit to unlock the door, but not being able too, then having the big loop around the first level to get to the staff, that shoots the crystal, and you end up right back to where you started, that was really clever design. well done! The music is good, and the art/Game boy aesthetic is awesome.

I wish the game wasn't so punishing. The two times i died, getting sent back to square one was really brutal!!

Developer

Thanks, I'm glad you liked it! I watched a lot of videos on Metroidvania games (specifically Metroid and Alwa's Awakening) to try to get the idea down. I do love the GameBoy aesthetic, mainly because it limits me and makes me weirdly nostalgic for games I didn't play until college (only a few years ago). I wish I had time to create my own music for the game, but definitely some great creators out there who let you borrow their stuff.

As for going back to the beginning, were you able to save at the checkpoints? There is a save system, but wasn't sure how well it works beyond my debug build. I didn't really get a chance to test it.

Developer

For information on the game and the controls, please check out the game page on my account for this game.