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Kitty Village's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation/Originality | #5 | 1.361 | 1.667 |
Asset Quality (Graphics/Audio) | #6 | 1.633 | 2.000 |
Use of the MetaFab API | #7 | 1.361 | 1.667 |
Overall | #7 | 1.415 | 1.733 |
Gameplay/Controls/Performance | #7 | 1.361 | 1.667 |
Fun/Replayability/Addictiveness | #8 | 1.361 | 1.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Source Code
Dreamlike Studios
Supplementary Information
Accounts can take a little bit of time before working perfectly.
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Comments
So it was a little confusing. I saved the blacksmith (and the blacksmith told me to save the blacksmith? lol) and mined the stones but still had nowhere near enough money or stone to do anything. I had to relaunch to get the stones and 1 slime to respawn, not sure if they're just on a long timer though. And it seems like I have to grind just to get a better sword? I'm not sure what the pickaxe and wooden sword trades are for. I couldn't figure out how to sell my wooden sword for money either.
Anyway, I'm assuming the inventory is stored on chain using Metafab, in which case good demo.
Thanks for the feedback. everthing proberly need some fine tuning
stones and slimes should be on a 2 minute respawn cooldown
the wooden sword exhange works sometimes but then dont work other because of an calculation prblem on the server side i think. and thats something for metafab to fix.
don't know if u figured but u can open invntory on i and click on items to equip em
(pickaxe do more dammage to stones but no dammage to slimes
I SAVED HIM & HE STILL CHARGES ME FULL PRICE! xD
Cool experience & interesting idea. Art style was a low poly treat for the senses :)!