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FlowDrive (MelonJam version)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #56 | 2.625 | 2.625 |
Gameplay | #81 | 2.250 | 2.250 |
Overall | #95 | 2.125 | 2.125 |
Graphics | #101 | 2.125 | 2.125 |
Theme | #114 | 2.000 | 2.000 |
Polish | #123 | 1.625 | 1.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game relate to the theme?
FlowDrive
Specify any and all pre-made assets in your submission.
None. I used Unity URP, and produced all assets.
How many team members does your team have in total?1
By submitting, you agree to all the rules listed.
I/We agree
What category are you in?
Advanced
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Comments
the control is great, but I confuse about the objective of this game.
Honestly, the game seemed fine once I got the hang of the controls. I like that you made all of your own graphics, conceptually speaking I think this had promise. I know you don't plan on continuing but this was still a great effort, the controls were intuitively but the camera was unable to keep up to the speed of the craft I was controlling.
Nice effort!
It's unfortunately too buggy and broken, but it seems promising. I would like to play once you update after the jam.
(btw you can edit the description of your game, you just can't upload a new version right now),
Fun and crazy controls, i wonder how it would look in VR. Unfortunately i didn't know what to do and got stuck real fast, but just flying this ship is fun!
Very weird physics and controls but the “stick to a surface” mechanic is a promising as a start. Unfortunately there are no instructions and I quickly got stuck in geometry.