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DEFECTOR's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun Factor | #51 | 2.969 | 3.833 |
Overall | #52 | 3.098 | 4.000 |
Originality | #54 | 3.227 | 4.167 |
Audio | #64 | 2.582 | 3.333 |
Visuals | #65 | 2.969 | 3.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Physical Game
Was your game made solo or in a team?
Solo
Did you use any third party assets, if yes what assets did you use?
I did, two images from Wikimedia Commons (Wreckage of F-111A Fighter, Gary Todd and Cockpit of the 1971 hijacked United Airlines Flight 796, Hiller Aviation Museum).
Did you choose from one (or more) of the optional secondary themes?
Signal Failure and Cosmonaut
Does your game contain 18+ content (Nudity, Gore, Language)?
Soldier trauma throughout, and gore in both endings.
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Comments
An extremely well put together and evocative game. The flavor text pains a lovely picture and the mechanics seem really solid. I really love mechs with a multi-person crew and I like that this can be played either as a solo experience or with a group of players. Awesome job.
Super slick and stylish entry. Very well put-together, although the layout is not optimized for printing.
Bold presentation, lots of user-friendly layout choices (e.g. the Pilot Traits table being right there when you first read about it in character creation). The fonts, design, and narrative all gel together very cohesively. The narrative (and it’s two endings) is compact and rich.
Would have preferred good and bad traits being two tables, each pilot having one of each.
The dice notation is explained, but it’s not clear to me what the X(Y) notation is. Am I missing something?
All in all, great work!
my english proficiency does not qualify me to judge this game properly unfortunately,
still gonna give 5 stars tho 😆