A bit of fun for 5 minutes or so, definitely retro style from an older period in gaming history. (i would guess late 80's early 90's)
Decent implementation of the mechanic , it is fun , but it gets really repetitive quickly - same background , same cacti and rocks, same quotes said over and over , outposts or areas say similar or the same thing as each other.
After travelling 12 roads and nothing changing , all i can say is for my experience: the first road travelled is the same as the 2nd road travelled , and the 3rd and the 4th and so on.
Play game
And Then Came The Apocalypse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanic Implementation | #2 | 2.500 | 2.500 |
Overall Execution | #3 | 1.500 | 1.500 |
Overall | #3 | 2.000 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
You could make it more varied (not just the roads) , i'm not sure how the editor you use works , but different quotes and sayings based on how many roads you have traveled or after passing a certain point , different enemies or how they act , it is fun but the repetitiveness is what lets it down. (i understand it was made in 10 days so i'm not bashing you , it was a good effort)
As to whether you continue it , that's solely based on what you wish to do and what you want to gain out of it. (make a bit of $ , or gain some recognition for a fun indie game etc)
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