Notes from gameplay:
- Beautiful pixel art on the main screen!
- Why can't I make this fullscreen?
- Doesn't seem to be any sound on the menu screen. Edit: nevermind, it was just too quiet to hear at first. Now that I hear it, it's quite ominous, very nice
- Seems a bit like PacMan with some collection aspects.
- Pixel art is cute, clean and well-made
- I like the color/sound transition between day and night
- Struggling a lot to navigate, it seems like I simply can't go down some paths even though there isn't anything there blocking me
- Tried multiple buttons and sometimes it works (cool feature) but sometimes it glitches and just runs back and forth in place
- Ghosts move quite quickly which exacerbates the trickiness of the navigation.
- Would be nice to see some indicator for how long there is left in day/night
- Can't figure out which ghost needs what/how to deliver items. I keep picking up an item and taking it to every red gravestone, but it doesn't seem to be delivered or make progress
- It looks like I lose the item I'm carrying at night time
- Just saw the f11 command for fullscreen in the main game page. MUCH easier, I can see the L/J commands now. Deliver might be a better term than interact.
- Tricky to see what item the ghost wants behind the ghost art
- Do the pumpkins do anything? They don't seem to deter ghosts during night
Overall, I loved this twist on PacMan and thought it was a fun game once I figured out how to handle navigation and deliver items. The biggest issue was navigation, but the multiple buttons and auto-nav did help alleviate that a bit. Great art, strong audio and a very solid core gameplay loop! Nice work!
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