I personally don't understand your interpretation of the theme, as there didn't seem like any intention of getting to the end as fast as possible. The boxes falling from the sky often messed up the jumping mechanic so that it wouldn't register that I was grounded even though I was on the ground.
Play game
The building scape's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #108 | 2.840 | 4.400 |
| Fun | #143 | 2.324 | 3.600 |
| Audio | #153 | 1.678 | 2.600 |
| Design | #159 | 2.066 | 3.200 |
| Originality | #159 | 2.195 | 3.400 |
| Overall | #168 | 2.066 | 3.200 |
| Topic | #180 | 1.807 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme "Unconventional Means"?
My game tries to make you think that getting there first is the important thing, but to win you have to save the people who are in danger in the construction

Leave a comment
Log in with itch.io to leave a comment.