Being unable to move diagonally feels really odd, especially when player movement is so slow in the first place. I also didn't feel like I was "reviving" the zombies because they just turn into invincible black statues. Credit where it's due: you added a form of difficulty ramping, which puts this ahead of a number of the endless/highscore-based games on here. It does feel like hitting a wave where you simply lack the ammo to make it through is a foregone conclusion, though, since the number of zombies you need to "kill" increases every wave and you can't seem to replenish ammo from crates or anything.
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Revival killer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #139 | 1.964 | 2.571 |
Fun | #152 | 2.182 | 2.857 |
Design | #152 | 2.182 | 2.857 |
Graphics | #166 | 1.964 | 2.571 |
Overall | #167 | 2.073 | 2.714 |
Topic | #172 | 1.964 | 2.571 |
Originality | #178 | 1.855 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme "Unconventional Means"?
You kill the zombies by reviving them
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