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You're fired's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #25 | 1.890 | 2.500 |
Progress | #26 | 2.268 | 3.000 |
polish | #27 | 1.512 | 2.000 |
Innovation | #27 | 1.701 | 2.250 |
Fun | #27 | 1.890 | 2.500 |
Graphics | #27 | 2.079 | 2.750 |
Overall | #27 | 1.890 | 2.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
As others have said, the control system could be improved - the character would walk forward until they hit the mouse cursor and then stop, meaning you'd have to constantly move the mouse, which doesn't feel very intuitive. Also the range weapons are really OP compared to the melee weapons.
That said, I really loved the concept and the art style, and it felt satisfying to play (who hasn't wanted to go on a rampage in their office before?)
My experience of this game was in two stages. First I was frustrated with the controls and lack of indication for melee combat, dying a dozen times. But then I found a launcher, which made me untouchable for floors! The controls got easier with practice. It was fun! but mostly with that weapon. Perhaps when a weapon is equipped, enemies are likely to carry them too, so when using a launcher you’re also worrying about the bullet hell. Keep it up!
This control scheme is not good. Maybe just make 'W' to move up, 'D' - down and so on instead of moving towards the mouse.