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A jam submission

//BreakView game page

Submitted by Ducknetic (@Ducknetic), Kirabeta — 26 minutes, 58 seconds before the deadline
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//Break's itch.io page

Results

CriteriaRankScore*Raw Score
Graphic Design#43.5784.800
Audio design#43.5784.800
Special Object implemented#62.9814.000
Game Idea#72.5343.400
Overall#73.0414.080
Creativity#92.5343.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Nice experience. Reminds me of my way back home after my shift ends.

Special Object implemented?

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Comments

Jam Host

Absolute banger soundtrack.

Host(+1)

I love that David had to play it, it was so much more intense with Andi yelling at him all the time. Keeping in mind, that this game was done by an 3D Artist and a musician, the result is stunning. You got atmosphere, an absolute Banger as Background Music and it runned perfectly on Davids PC. It was awesome to have you both participating!

Submitted

The game lagged a lot for me (am using a laptop), so I only based my rating on the manasoup livestream. The game looks very polished and has cool music. I only didn't like that I couldn't play it - imo it was way overkill for a gamejam to send in a 2.6GB game. Maybe you can put some work into optimizing and not use so many high quality assets - if you keep the game under 500mb, you can also upload it as a web embed, which is usually preferred for gamejams. Good job nonetheless.

Developer

We’re not game developers — we’re just one musician and one 3D artist. Everything we did in the game followed the principle of “let’s see if this works.” This was only the second jam we joined just for fun, so there really wasn’t any time left for optimization in the end.

Technically, the graphics settings should have worked — but they didn’t, and I couldn’t figure out why. So we weren’t able to improve performance. The game was mainly intended for mid-range (tested on both with high FPS and no stutter) and high-end PCs. If we had known someone would play it on a lower-end system, we would have scaled it down accordingly.

I completely understand that it might feel like “too much” for a game jam, but since we never participated with the intention of winning, I honestly didn’t care too much about whether it ran smoothly for everyone or not.

I also refused to make the exact same kind of game as everyone else. We wanted it to be “more complex” and visually appealing. The “complex” part didn’t quite work out — but at least the visuals did, lol.