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Spelaris: Rise Of The Rune Mage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #131 | 1.250 | 2.500 |
Presentation | #137 | 1.250 | 2.500 |
Concept | #139 | 1.250 | 2.500 |
Overall | #142 | 1.188 | 2.375 |
Enjoyment | #144 | 1.000 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Just me
Software used
Unreal Engine 5
Use of the limitation
The runes to make spells have multiple applications with each order making a different spell.
Cookies eaten
0
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Comments
Unfortunately I wasn't able to figure out how the spell casting works. But the man kept telling me I missed.
Thanks for testing my game out. To hit the rune to possibly cast a spell, it has to be in the centre of the screen and if you do it too early or too late you will miss the rune. However, the feedback is good as I thought the hitbox for the runes was big enough so definitely will change when I get the chance.