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Cosmoball's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #91 | 2.405 | 4.500 |
Use of the Limitation | #99 | 2.138 | 4.000 |
Overall | #109 | 2.004 | 3.750 |
Enjoyment | #112 | 1.871 | 3.500 |
Presentation | #119 | 1.604 | 3.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Nick Meyer - Solo Developer
Software used
I coded the game in C++ on Notepad++ and used SFML2
Use of the limitation
In my game it is against the rules to carry too balls at once. However the player must "cheat" and carry more than 1 to beat some levels. However if the player is caught (in line of sight of another enemy player) they are disqualified and must start the level over. Also the game takes place on a space-faring arena.
Cookies eaten
Well my brother bought half a box and during the week and I ate about half so I had roughly 8 cookies.
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Comments
Very interesting and clever concept. The game was surprisingly fun for how simple the mechanics were.
It did suffer a bit from its presentation in my opinion. It felt a bit eye straining and hard to follow at times (especially during the last level). Maybe because of everything switching positions at the same time and the diverse moving background (which made it a bit harder to focus on the foreground). Most of the time I only focused on my character and one or two enemies closest to me.
I think there could have been some more indications, for example enemy sights or how many balls the player currently carries if you consider to expand the game further.
Thank you! Those are all good points. I didn't consider how the background could be distracting but that makes sense now that you mention it. A ball counter and line of sight indicator were definitely things I wanted to add but I ran out of time. I'm glad you enjoyed it though!
I just loved the idea of in the 1v1 at the start the other person being like... they just gained two points at once... probably did it completely fairly! Cool stuff, I wasn't entirely sure what "line of sight meant", so would have been cool if there was like a toggle to see what the enemy team was seeing so we could plan out our moves better!
I'm glad you liked it! Unfortunately I ran out of time before being able to add a visual indicator for line of sight but essentially if they are pointing in a direction (up, down, left, or right), all spaces in that direction (until there is a solid block in the way) are in their "line of sight."