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The Guardian Girls Vs The World In The Washer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality/Creativity | #45 | 2.837 | 4.333 |
Audio | #50 | 2.400 | 3.667 |
Aesthetics | #51 | 2.837 | 4.333 |
Magical Girl Concept | #52 | 2.400 | 3.667 |
Gameplay Polish | #54 | 1.964 | 3.000 |
Engagement/Fun | #56 | 2.182 | 3.333 |
Overall | #57 | 2.400 | 3.667 |
Theme Interpretation | #59 | 2.182 | 3.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl genre?
The three Guardian Girls Enter their magical girl forms by interacting with a Magical Ribbon Brooch each one found during their first year of High School. Vicky Was granted the ability to harness beams of light and has the highest magic capacity of the three girls. Mel is aggressive so she uses her magic to surround her body to increase her physical capabilities. Finally, Lucy has lost her brooch during the story so she doesnt have access to her magic, but in order to still be helpful she is using snacks to replenish her teammates Stamina and Energy.
Which theme(s) do you pick?
World Vanquisher
How does your game fit those theme(s)?
After a laundry mishap a portal to another world is opened which the three girls must enter in order to defeat the monsters within, reseal it and reclaim Lucy's Ribbon Brooch.
If you follow any of the optional challenges, elaborate as you like.
A major plot device in the game is the use of the washing machine to act as the catalyst to the primary conflict of the story.
Were the assets for your game made during the jam? Elaborate as you see fit.
Everything with the exception of the music/sound effects which are copyright free was created during the Jam.
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Comments
The plot is fun. The art is nice and cute.
However I find it difficult to finish the game. Because it seems there is no way to recover outside a battle. At some point I feel it's just "die and potato chips" and hope the enemy doesn't kill Lucy
It is a lovely little adventure with turn-based battles.
The art style is great, and I like these squishy animations.
Music and sounds nicely fit the mood.
It feels like the game is impossible to beat mathematically without dying at least once, as there is no way to heal properly (the weakest enemy attack deals 5 damage, and the only heal option heals 5 damage).
Thanks to the short length the battles didn't have enough time to become too repetitive, and the final boss battle provided a decent challenge (I had to sacrifice Lucy to get an extra 5 mana points for Mel's final blow, I hope she understand).