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Paradoja de Pandora's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality/Creativity | #20 | 3.550 | 4.200 |
Gameplay Polish | #34 | 2.704 | 3.200 |
Theme Interpretation | #42 | 2.704 | 3.200 |
Magical Girl Concept | #44 | 2.874 | 3.400 |
Audio | #44 | 2.704 | 3.200 |
Overall | #45 | 2.753 | 3.257 |
Engagement/Fun | #54 | 2.366 | 2.800 |
Aesthetics | #56 | 2.366 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl genre?
Fatima have magic power about fire, so she can use fire to attack enemies and boost their friends
Which theme(s) do you pick?
PANDORA PARADOXXX
How does your game fit those theme(s)?
A horror have scape of the pandora box but paradoxically the solution reside in the menace
If you follow any of the optional challenges, elaborate as you like.
Human metronome: This game include rytmic minigames about press the correct key in good time
Were the assets for your game made during the jam? Elaborate as you see fit.
The sprites was created for the jam, but because I can't find a musician, my music was recicled of a scrapped project
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Comments
For me this game was incredibly captivative. With a constant focus on typing, it keeps my attention at high level all the time. But I can imagine that it would be much harder for someone who is not a fluent typer.
It is funny to accidentally start learning the spell patterns (at the beginning I thought these are random letters each time). And it is a devil's trick to make Olive Oil an optional power-up right after I've spent so much time retrying these sticky platforming sections!
Hiding game features in power-ups is a clever way to reward exploration (I've only found a way to adjust moves, but that made me wonder how many of these features are hidden along the game).
Due to the game length (I've spend about an hour and only reached the 4th area with my party of 6-7 levels), the battles become quite tedious as not much variety unlocks over time. I appreciate the platforming sections, yet they felt a bit weak (especially since one sticky mistake makes you lose all 20+ minutes of progress in this area).
Overall, it was a pleasant experience for some time, but in about an hour the pacing went down too much.
P.S. forgot to mention the separate file with instructions: I am very happy I've read it before starting the game, and totally recommend everyone to do that too!
Yeah, this game teaches typing better than learn-to-type programs. You can't look at the keyboard!
I know also that the game can be repetitive. Because of this, this game is relatively short for RPG standards and the level farming is faster. I suppose that can be solved in the future, adding more attacks to create more variety in combat.