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Rhythm Magic Girl's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #12 | 3.857 | 3.857 |
Aesthetics | #25 | 3.857 | 3.857 |
Originality/Creativity | #30 | 3.286 | 3.286 |
Overall | #39 | 3.000 | 3.000 |
Gameplay Polish | #44 | 2.286 | 2.286 |
Theme Interpretation | #45 | 2.571 | 2.571 |
Engagement/Fun | #45 | 2.571 | 2.571 |
Magical Girl Concept | #47 | 2.571 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl genre?
Cabbage Girl controls a plant resembling cabbage, which forms her staff, Jet (the purple one) can control electricity, but only above the ground. The concept of the latter was supposed to be related to metal, but I didn't think it through.
Which theme(s) do you pick?
Freedom Dive
How does your game fit those theme(s)?
Well, they are floating in the air in spacesuits.
If you follow any of the optional challenges, elaborate as you like.
Rhythm game
Were the assets for your game made during the jam? Elaborate as you see fit.
all the tapes were created during the jam
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Comments
Congrats on finishing the game!
The character animations are nice.
Programming rhythm games is very hard, especially with browser builds (as different browsers on different devices with different sound interfaces could have different input and audio latency). Although even on Windows build the first ~6 notes and some notes in the middle are placed perfectly on the beat, but all others felt very random.
It would be great to see and/or hear some feedback when you miss or hit.
Keep it up!
Thank you. I recorded the card at the last moment with my taps, unfortunately I couldn't do it well, but there is still some desynchronization in the movement of the ball and the music.
I kept up with your posts in the discord server, and it was fun seeing your animation process for the characters! The game itself is fairly short and simple, but it's cool seeing it all in place. I got a highscore of 23 after 2 playthroughs.
Nice work!
thanks for playing ><
Thanks for your comment.
I started to get tired over time, so the animations got worse and worse,
I think I should try to learn animation with bones.
Bones can certainly make it easier, but I really like frame-by-frame animation!