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DeepBreath's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme (how well does the game fit the challenge theme?) | #77 | 2.799 | 3.067 |
Creativity (how unique or innovative was this experience?) | #169 | 2.069 | 2.267 |
Overall | #191 | 1.984 | 2.173 |
Implementation (rate the game's overall stability and functionality) | #208 | 1.887 | 2.067 |
Gameplay (how good was the user experience, game design, narrative, etc?) | #229 | 1.521 | 1.667 |
Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #238 | 1.643 | 1.800 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
Takasihhh;josa1234;
Team Name
Mystic Mavericks
How does your game fit the theme?
To fit the theme of deep breathing, we used a lung as the protagonist. At the same time, we thought it would be interesting if the game environment itself would breathe, so we made an attempt at it.
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Comments
Visually quite unique. Adding some visual for the jump charge could be nice. Good job!
The sound of the breathing/dino overtakes the game. The instructions keep on looping constantly even when I am moving. The space bar isn't that responsive when held. The sound makes the game unbearable, also there controls are very 'floaty'. The art style is also choppy.
Interesting game. Feels like there could be more but good job.
thank uu:)