Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Fugu's Quest for SerenityView game page

LET'S CONQUER STRESS!
Submitted by Cloudy Boxscape — 20 minutes, 26 seconds before the deadline
Add to collection

Play game

Fugu's Quest for Serenity's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation (rate its art, animations, sfx, music, and aesthetic appeal)#2281.7062.182
Theme (how well does the game fit the challenge theme?)#2391.5632.000
Gameplay (how good was the user experience, game design, narrative, etc?)#2441.3501.727
Overall#2451.5211.945
Creativity (how unique or innovative was this experience?)#2451.4921.909
Implementation (rate the game's overall stability and functionality)#2471.4921.909

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

List the Itch usernames of all official team members.
Andale Visser, Reder Joubert

How does your game fit the theme?
We are trying to incorporate to raise awareness of mental health by having the mechanic be the core to allow the player to not be overwhelmed and to take a breather(we hit a bad end of our project but when you press e you take a breather)

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (1 edit) (+1)

I can see this was probably quite unfinished. I still liked the colors and the fish, even though the room seemed little glitched. Good job for submitting it! And I can sense there were probably lot of plans and ideas with this game.

Developer

Dear Miikka,

Thank you for taking the time to provide feedback on our game. We appreciate your comment.

Unfortunately, we ran into a massive bump in the project that caused us to run out of time, and we were unable to implement the guide in the game as we had planned. However, we did create a screenshot of the guide for convenience and we would be happy to provide it to you if it would be helpful and what we have been working on after our submission.

We apologize for any confusion this may have caused and will take your feedback into consideration thank you for playing our game.

Once again, we appreciate your feedback!

Best regards,

Cloudy Boxscape

Submitted(+1)

I liked the visuals but I honestly didn't understand what I was supposed to be doing!

Developer (1 edit)

Dear SpecialBigGames,

Thank you for taking the time to provide feedback on our game. We appreciate your comments and are sorry to hear that you found it difficult to understand what you were supposed to be doing.

Unfortunately, we ran into a massive bump in the project that caused us to run out of time, and we were unable to implement the guide in the game as we had planned. However, we did create a screenshot of the guide for convenience and we would be happy to provide it to you if it would be helpful.

We apologize for any confusion this may have caused and will take your feedback into consideration thank you for playing our game.

Once again, we appreciate your feedback!

Best regards,

Cloudy Boxscape

Submitted(+1)

At first I was really confused about what to do in the game. There were no instructions, so I basically tried to press every button and click everywhere.

Eventually, I understood that clicking the "!" balloons had the fish interact with it.

I didn't quite catch the "E" mechanic, I also didn't understand what the "!" balloons did.

The fish also went behind the screen when clicking somewhere on the right side of the map.

There were no tasks, dailies, music player, history and tooltip interactions, so I didn't understand what those were for.

The fish was really cute and I kinda liked the aesthetic of the game.

Some small feedback and guiding the player through the game at the beginning could improve the gameplay a lot.

Developer

Dear bulbandrei,

Thank you for taking the time to play our game and for providing such detailed feedback. We're glad to hear that you liked the aesthetic of the game and that you eventually figured out how to interact with the "!" balloons.

We're sorry to hear that you found the game confusing at first and that you didn't quite catch the "E" mechanic or understand what the "!" balloons did. We understand that this can be frustrating and we apologize for any inconvenience caused.

Unfortunately, we hit a massive bump in the project and ran out of time, which prevented us from implementing detailed instructions and other features such as Tasks, Daily, music player, History, and Tooltip interactions. However, we did create a screenshot of the guide for convenience and we would be happy to provide it to you if it would be helpful.

We appreciate your feedback, and we'll take it into consideration to improve our future projects.

Once again, we apologize for any confusion or frustration that you experienced while playing our game. We appreciate your time and feedback, and we hope to have the opportunity to work with you again in the future.

Best regards,

Cloudy Boxscape