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[Lv99 Jam] Toxic Exodus: Office Evacuation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme (how well does the game fit the challenge theme?) | #173 | 2.083 | 3.125 |
Creativity (how unique or innovative was this experience?) | #220 | 1.667 | 2.500 |
Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #231 | 1.667 | 2.500 |
Overall | #236 | 1.617 | 2.425 |
Implementation (rate the game's overall stability and functionality) | #245 | 1.500 | 2.250 |
Gameplay (how good was the user experience, game design, narrative, etc?) | #269 | 1.167 | 1.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
Yichun He, diaosuyidsy
Team Name
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How does your game fit the theme?
In our game, player need to hold breath while exploring a toxic office area. Oxygen is a very important resource and breath is a very important action in our game.
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Comments
Truly toxic office space :) Environment is well made with tons of details!
Bear traps felt like a slight over kill to already challenging time challenge with oxygen mechanic. I wish they would also not reset after coming back to the main room. I once had a bug where I reseted after dying, but was not able to move anymore.
Anyways, Great job!
Thank you for your feedback!! Yes the trap is a bit challenging because we found that the game will be super easy if when you are familiar with the map. So we need some obstacles to balance the difficulty. We will try to fix the bug you mentioned. And we also made a new version which will be uploaded when the jam end.
I also played your cute bunny game several days ago. I love the art style and the control of your game! Looking forward to seeing more game made by you!
very difficult...
the mouse movement was super slow for me, so just turning around was a pita. never understood what I was supposed to be doing and just died immediately so the whole 'crafting' thing was completely lost on me.
took me like 3 or 4 times to figure out that there were traps on the ground - kept thinking I was stuck on collision geo in the world or something...there's no sound fx for things like this so it is very hard to understand what's going on.
Thanks for the feedback!! Yes you are right, we don't have time to place sound fx in the game so that's a bit confused. We will add that after the jam. And we will figure out how to guide player during the early period of the game.