Play game
Melinda The Scavenger (Jam Ver.)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #88 | 2.821 | 2.821 |
Gameplay (how good was the user experience, game design, narrative, etc?) | #102 | 2.429 | 2.429 |
Creativity (how unique or innovative was this experience?) | #120 | 2.357 | 2.357 |
Overall | #125 | 2.450 | 2.450 |
Theme (how well does the game fit the challenge theme?) | #126 | 2.393 | 2.393 |
Implementation (rate the game's overall stability and functionality) | #165 | 2.250 | 2.250 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
RedCocoon, Stalgbit
How does your game fit the theme?
You are playing as Melinda, who lives in a heavily polluted world. You need to go out and scavenge for item, taking deep, long breath in order to survive in the wasteland
Leave a comment
Log in with itch.io to leave a comment.
Comments
I finally got a chance to play the PC build, and I must say, it's really cool to see the Godot engine being utilized so effectively. The pixel graphics are good, and the screen effects add a nice touch to the game. The game loop feels well-designed and complete, although I didn't make it to the end and I'm not sure if there is any final end. I made a mistake with the timing and the monsters took down my base. Nonetheless, the teleports were a really nice way to progress in the game. Overall, well done!
Thanks for the nice comment! Yes there indeed is an end with a cutscene, though I'm sure not much player was able to watch it :P
Looking forward to playing this. Did start the WebGL on stream yesterday, but was interrupted by the bug, https://youtube.com/live/pxOUASRSPeY
Sorry about that, it appears that the browser version is broken atm :(
Fellow Godot user, Ikmal says hi! We are from the same country. Woohoo!
Godot FTW
Fun game! I don't really play base builders but I was digging this. My favorite part is how the edges of the screen go dark and close in the more oxygen you lose. That is such an excellent design choice and makes the experience much better imo. It's easy to get lost shooting and looting and forget to check your oxygen levels haha and I feel like you designed for that.
Awesome job, team!
Thank you very much, I'm glad that you enjoyed the game!
Very cool! I liked the scavenging and base building. I loved the pixel art of the game - those fetus-looking enemies especially.
Note: My expensive turrets seem to malfunction. They got stuck only shooting upwards, and weren't able to defend my base at all, causing me to lose.
Thank you! Do you mean that the turret is stuck even when you press Up or Down, or that the turret doesn't do anything on auto mode?
Oh! I didn't know you can control the turrets. Things were a bit hectic in the wasteland with the monster attacking. No wonder they were "stuck". :)
Sorry about this, I guess the instruction is a bit unclear
Good game though! Congrats for making it during the jam! I had another question - what's this thing with the Z and how do I use it? Pressing Z doesn't seem to do anything that I can notice.
Like indicated by the prompt, you need to press Z while having [a certain item]. You can refer to the itch page as to what item that is if you don't mind getting spoiled.