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Uchu's Space Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #154 | 2.455 | 2.455 |
Graphics | #155 | 2.727 | 2.727 |
Audio | #180 | 2.091 | 2.091 |
Overall | #192 | 2.250 | 2.250 |
Authenticity (or, Creativity in use of resolution) | #233 | 1.727 | 1.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Themes
The optional themes did challenge me but decided to not use them
Tools
Godot
Lessons
I learnt how to use Godot and how to impliment an array of mechanics
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Comments
It’s a shame it isn’t 64x64 pixel resolution because I love to see shmups in jams!
Nice simple shooter. :)
As others pointed out, it does not satisfy the 64x64 resolution requirement and there also seems to be some sub-pixel positioning of some otherwise pixelated (low res-looking) sprites. Aside from that, it is a nice and simple space pew-pew. :)
Looks like it loses its 64x64-ness when you resize the canvas (which one pretty much has to do, or play at actual 64x64 pixels!). But aside from that, this is a nice coherent shooter. Well done.
Congrats! Nice responsive controls and I liked all the pixel art.
I think that you aren't actually rendering the game at 64x64 resolution :/
I liked the sound effects on fire, but would love a little more juice: screenshake on hit, starting slow then speeding up, something along those lines.
Congrats on the submission! The rotating enemies looked good, and I like the character/concept art of the main character. Keep up the good work!
Just played Uchu's Space Adventure! Something that I liked about the game was how smooth the movement was and how it felt very responsive. Something that I would have liked to see would be different enemy types instead of the enemys getting super fast. Amazing job!