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Escaping Vulcan's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #220 | 2.692 | 2.692 |
Authenticity (use of resolution) | #221 | 4.000 | 4.000 |
Overall | #232 | 2.981 | 2.981 |
Graphics | #242 | 2.846 | 2.846 |
Gameplay | #262 | 2.385 | 2.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
3
Was the resolution a challenge?
making the canvas to be pixel perfect
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Comments
Issues with readability of the sprites, particularly while running around. Game gives not much feedback when you hit, when you get hit and such… is quite frustrating at that. Agreed on the step sfx… becomes annoying very soon. It’s a good start but you will need to put some time on improving a few things
Similar to what other comments said the combat wasn't very fun.
Also killing enemies wasn't very satisfying. Some feedback could have improved this, currently they just instantly disappear without a sound or animation or anything.
There were also some misaligned hitboxes, and draw order issues with the player sprite showing in front of things it should have been behind.
The audio could've also used some improvement - the footstep sounds were a bit annoying.
The aesthetic and the topic is nice, but gameplay could use work. With enemies being so fast, shooting them and being able to kill them is pretty difficult and time consuming.
I agree with the previous comment. It's a little hard to read the text, the enemies are everywhere and either faster than you (or the same speed as you), so it makes it hard to run past them, and then when you try to shoot them, it takes 4 shots to kill them.
I like the exploration aspect and the aestetic is cool but its really hard to read in this game, the enemys are everwhere and the gun dosent feel like it does anything.