nice idea - and I also loved your graphics and the isometric choice. Game looks great :-)
Play game
Fantasy Tactics's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #13 | 4.457 | 4.457 |
Authenticity (Use of resolution restriction) | #36 | 4.714 | 4.714 |
Gameplay | #137 | 3.257 | 3.257 |
Overall | #165 | 3.457 | 3.457 |
Audio | #331 | 1.400 | 1.400 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Solo... a hard one to be facing alone but quite happy with the results (even if it is not as complete I would like it to be). I would have loved to have a musician and another dev around
Was the resolution a challenge?
The resolution combined with PICO-8 limitations consumed a lot of my time... UI was particularly tricky as text is not a great option for the resolution
What did you learn?
Apart from the fact I am functional on 4h sleep and a lot of coffee I learnt I am extremely detail oriented (literally I could put hours on fixing 1-2 px in a sprite)... Also learnt that to face such a big project for a jam you need a team and distribute some of the load.
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