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A jam submission

Coffee BalanceView game page

Submitted by GameDevInTraining (@GaminDevinTrain) — 1 day, 2 hours before the deadline

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Coffee Balance's page


CriteriaRankScore*Raw Score
Authenticity (Use of resolution restriction)#1700.4711.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Tried to play this.  Gameplay didn't seem very functional - coffee cups tip over too easily, triggering a game over.  Graphics look kind of stretched and smudgy, and the UI buttons were below the window, but the color palette looks nice.  Music is very quiet, but the coffee cup sounds are functional.  Game does not make good use of the resolution restriction; when I launched the game it ran at my monitor's native res and at 16:9 aspect ratio.  Text was very high-res and not within the 64x64 limit.  Sprites were also stretched in a bilinear fashion, beyond the 64x64 limit.  Keep trying, though!  It's a good concept, just needs work.


Hello, thank you for the comment. I apreciate your time spent on writing. I am very novice for low resolution or pixel focused game development. I really wanted to join the jam with not optimumly managing time. I believe. being a bit more knowledgable on Unity resolution settings and this kind of development would bring a lot to game. Next year I will improve myself and your input will be very valuable for me :)