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HeartString's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #36 | 2.533 | 2.533 |
Overall | #57 | 2.333 | 2.333 |
Graphics | #62 | 2.200 | 2.200 |
Gameplay | #63 | 2.267 | 2.267 |
Mood | #65 | 2.333 | 2.333 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I liked the music! I agree with the other commenters—the linked health has a lot of potential. I also liked the stone platform sprites.
Little things I think you could fix pretty easily: the connection seems to linger after you kill linked enemies, there's no indicator of the player's health that I could see, it did seem like it wouldn't fire whip properly occasionally (that could have been me), and I think the main player sprite would look more natural if it had arms. I think tweaking the controls to improve handling would help a lot as well.
Neat idea connecting enemies health bars!
ayy, Castlevania 1 whip design :D
So, am I correct in assuming the enemies were connected health wise? When I killed one, both died. That is a pretty neat concept if so! Would work great in bullet hell games. It would be like: "as long as you hit anything, you're doing it!". It would keep difficulty consistent until all health of all enemies is drained. The more I think about it, the cooler the idea seems!
Anyway. Good entry! It got my creative thoughts going, which is awesome! :D