Love the idea! A more realistic physics engine would have been cool though (the ball seemed to move very rigidly) Something along the lines of "add a small part of the distance of all planets to the velocity of the ball every frame", that way it won't lose the momentum of the hit so fast and it will fly in really nice arcs. You would probably just need to tweak the gravity strength to be exponentially stronger when it's closer to the planet and add some friction so another planet doesn't pull it away all the time
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Space Golf's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Linux Compatibility | #6 | 4.714 | 4.714 |
Inventive Mechanics | #6 | 3.429 | 3.429 |
Overall Fun Factor | #12 | 3.000 | 3.000 |
Completeness of Experience | #15 | 3.143 | 3.143 |
Visual Flair | #26 | 2.571 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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