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Purgatory's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #4 | 3.375 | 3.375 |
Audio | #8 | 3.500 | 3.500 |
Overall | #10 | 3.425 | 3.425 |
Visuals | #11 | 3.375 | 3.375 |
Stability | #14 | 3.625 | 3.625 |
Liminality | #14 | 3.250 | 3.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like it =) Your game has a good liminal atmosphere and an interesting plot.
I thought Purgatory fit the liminal theme pretty well overall and the aesthetic of the game supported it quite well. The simple and cutesy art style made the unsettling parts more powerful to me. I also really liked the careful placement of objects and interactions in the game. Nothing seemed to be very carelessly placed around each area and everything seemed to have some sort of purpose. I felt more engaged with this sort of play style as it helped move the game faster along. Lastly, I definitely liked the various environment transitions in the game. There was definitely a variety of environments that I enjoyed such as the clown room :)
A couple things I would note that I particularly had trouble with was the control scheme and certain UI interactions. As far as controls, I was initially confused why pressing 'E' would open doors and latches and why clicking happened to be picking up items. I thought at first that the 'E' key dealt universally with anything intractable while exploring. Additionally, a UI interaction that I was a bit frustrated on was entering the code to the keypad. The numbers don't show up as you enter them, so if I misclick a number while entering the password, I couldn't tell. This happened to me and when I tried to go back to check the pass code, I found that I was stuck in the room and could not backtrack. Therefore, I had to restart the game.
Thanks for the feedback on the UI and thanks for playing the game!
Hi there! You messaged me a weekish ago about writing music for a game jam. I've been trying to reach you on reddit but I haven't heard back so I thought I would take this route. Please email me at lifepod19music@gmail.com if you still need my help.
Nice! This is good. Felt liminal to me. Great use of silence. Good sound. Good artwork. Smooth gameplay. Worked well. Got the third ending (I really like that ending, it's unnerving, great work with that). Will try again for the others. Ending song felt strangely upbeat and uplifting. Would have stayed in the style of the Scott Joplin song at the beginning or just retained the use of piano to kind of bring it all together in a cinematic way. That's just my stylistic opinion! Great work!
Thank you for your kind words and your feedback on the ending song makes sense! I picked that song because I was thinking about the first ending (the good ending) and didn't think about if it would work well with the other endings.
Ah! makes sense. Hey, I was looking for a critique and even then looks like you had a cinematic vision in the end anyway. Awesome job nonetheless