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more from LETTERS TO JAMES ALEXANDER, approx. by Jack Spicer

A topic by Jared Sinclair created Jun 24, 2019 Views: 84
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It is not the monotony of nature but the games beyond nature that call to each other above the game designers' heads. The heads of game designers being a part of nature. It is not for us to make the lines of nature precise. It is for the games to make the lines of nature precise. Because of their fatal attraction for the lines of nature, for our heads.

We proclaim a silent revolution. The games above our heads, without tongues, are tired of talking to each other over the gabble of our beliefs, our literary personalities, our attempts to project their silent conversation to an audience. When we give tongue we amplify. We are telephone switchboards deluded into becoming hi-fi sets. The terrible speakers must be allowed silence. They are not speaking to us.

How is it then our business to talk of revolution--we heads of game designers one named Jack and one named James, three in the distance named Ebbe, Charles, and Robert? It is because we as their victims, as their mouthpiece, must learn to become complete victims, complete pieces of their mouth. We must learn that our lips are not our own. A revolution is a savage education.

There are people that talk about games like tired insurance clerks talk about baseball. They must be destroyed by our silence. Even the hatred of them interrupts the conversation that our games wish to continue. Even the mention of them makes it me talking, crashes into paradox that was their truth.

We do not write for each other. We are irritable radio sets (but the image of the talking head of a horse on the wall in Cocteau's first Orpheus was a truer image) but our games write for each other, being full of their own purposes, no doubt no more mysterious in their universe than ours in ours. And our lips are not our lips. But are the lips of heads of game designers. And should shout revolution.