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Stained Glass Logic's dev log

A topic by super_radish created Jan 12, 2016 Views: 3,781
Viewing posts 1 to 1

By way of introduction, i am super radish. I'm the head of Stained Glass Logic, who you've never heard of before. Our main project is called Labyrinth Slayer (which is what i'll be using as our twitter account for the next week, since our company account is uh.. it's dead for various money reasons)

Anyway, we're doing a small game that involves defending your stash of food and supplies on a derelict ship from mutants. You're an astronaut / space guy with a chainsaw or torch, and they come at you and steal your supplies. If you lose all of your supplies, you lose. Eventually you lose. That's kinda the fun of it, get the highest score possible.

So i'll be posting our first alpha screenshot soon with the appropriate hashtags and a few of our art concepts. The art will be done in the next few days, by yours truly, and another artist on the team. Our coder has been traveling and has not had much time, but we do have a decent engine going so far.

So watch us at @LabyrinthSlayer and we'll get going soon.