Hello Everyone,
I started on my game on the first of January after hearing about the jam. I had just finished another app, it was my first time using JavaFx which is fantastic in my opinion. The first 8 days will be summarized to the best of my memory.
Most of my work is done from an office computer that is why the majority of the tools I use you will see are free and browser based with Eclipse being the exception.
Day 1
I heard about the game jam. I setup a new LibGdx project and a generic space shoot 'em up.
Day 4
My coworker jokingly made a tease about how I always browse imgur.com stating that my game should be about dank memes. I take to the idea and immediately thought of Nyan cat for some ungodly reason. Setup parallax background and assets for placeholder entites.
Day 4-7
Over the course of 3 days much of the modeling and logic of the game was implemented including managers for AI behavior, sound, enemy wave management. Also, I created a unique character creation screen for the player to build their very own dank meme.
Day 8
Implemented collision detection and finished about 50% of the games level content (should take about 5 min to beat when completed) including the first boss. Much of the user interface in-game is still missing.