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Ralph's Devlog.

A topic by Ralphanese created Dec 20, 2015 Views: 564 Replies: 2
Viewing posts 1 to 2
(2 edits)

And so it begins.

What I've done thus far:

--Set up box 2d collision and debug rendering.

--Began rendering basic animation to the screen.

--Implemented some amount of user input, but will probably change the scope of the input.

What I need to do:

--Contemplate game design.

--Set goals for the game (What is the point? Why am I doing this?)

What I want to do:

--Make the game dynamic.
--Create more efficient animation workflow

--Make the artwork nice.

I've got a lot of work cut out for me.

(1 edit)

Bitbucket Repository is a-go!

Hope everyone had a Merry Christmas and a Happy New Year!

New stuff Changes are available in the new Development Branch in my Bitbucket Repository!


Obligatory Gfycats:

Movement

More Movement

Unnecessary Orbiting that I have to Fix

THINGS I'VE DONE:

- Modified game input to reflect player clicking on the screen.

- Created a "move" function that handles the positions of the mouse input in reference to box2d body position.

I think this was quite possibly the hardest part thus far.

WHAT I HAVE YET TO DO:

-Changing Camera position in reference to rooms.

- Level Design.

-Enemy Design

-Animation.


Oof. I'm pretty behind... Have to speed this up.