Play decay
Dodecahedronic Desolation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Format and Grammar: Does it look like a finished product? | #44 | 2.667 | 2.667 |
Anticipation: How excited are you to play this game? | #52 | 2.000 | 2.000 |
Theme: How well does the game capture the theme? | #53 | 3.333 | 3.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which die/dice is at the core of the game?
The most mechanical uniqueness is a d12 being used for rolling for divine alignments.
But d4, d8, and d12 are all and only used to determine prompts.
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Comments
I read through the PDF and decided to give it a quick try. I didn't think too hard about my character and I was giving simple answers throughout the prompts and the questions. Some of them did require a bit more thinking and giving answers about various parts of the world, but as I kept playing through the procedure became easier.
What I realised was that the more I was playing, the more in-depth I was discovering a world painted in the dulled-out colours of the 12 deities. A sense of grief and nostalgia started growing through me as I was exploring a world, which felt as if it had changed and it would never be as it once was. I got immersed in the Age of Silence.
Most of the prompts felt interesting (Though I was frozen for a bit with the 3rd event on page 5, having to think up a bunch of details before I could get to something that would satisfy me). Also, I was unsure whether the prompts and events on page 5 were an extension of [4: Religious scholars and disciples] or they were general prompts for either background. I went with the latter for my playthrough.
The Divine Alignment Table was a neat repeated element. It would be useful to have a print-friendly version of it for quick reference, as it was getting somehow tiresome to scroll up and down between it and the prompts.
Overall, I am not much of a fan of solo/meditation games, but I had a very good experience with this one. Keep up the good work.
Thank you for the high praise if you don't usually go for these are types of games :3
I'm so happy to hear that you developed an atmosphere to immerse yourself in as time went on, and I just made a quick pass on page 5 to be a bit more clear what the first few steps of the playthrough are
Providing a print-friendly version would've definitely been on my to-do list had I have had more time but I only learned about the jam three days before it ended, so I couldn't focus much on anything besides fleshing out the core of the experience. Should I find the time in the next few weeks, I'll definitely provide a printer-friendly layout ^^