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"Haiku Tetris" learning experience

A topic by Toadofsky created 68 days ago Views: 33
Viewing posts 1 to 1
(2 edits)

I'll miss the Dec. 1 deadline (so I'll postpone until our next jam, whatever its theme may be), but wanted to share my successes:

  • Decide upon a project goal (any game involving tiles forming haiku using common words)
    • Special thanks to "Jeddy" at GameCola for explaining Japanese word validation!
  • Install and license free IDEs
    • GameMaker-LTS doesn't feel overwhelming (see GML Code examples e.g. ,"Match 3") but my goal is too ambitious for me to also learn this framework and generate game assets etc.
    • Unity Emgine should be my comfort zone, but tutorials railroad me down the path of creating a platformer or creating a FPS, although one tutorial won't install and the other crashes, and my goal is too ambitious for me to also learn this framework and generate game assets etc.
    • PyCharm with Python 3.12 and prototype pythoncode-tutorials is my comfort zone (I'll script everything myself and make my own game asset format if needed); but I enjoyed Thanskgiving with family and I'd gotten sidetracked with GTK and venv and conda setup errors.